NEW MOVES NOTATIONS
Generic (Everyone Can Do This):
1+2+5: generic tag assault launcher
Alisa
new string
DES f+3+4,2 extension (probably 1): bounds
New DES move ( DES u_d+3+4,1 ??): looks like a JS mid (?)
1,2,2#: last hit chargeable (?)
FC d/f+2 (?)
WS+1+2: now homing
Armor King
b+4:1+2: Stone Cold Stunner
Baek
f,f+4,3: m,h; does not jail and gives plenty of time for opponent to duck; wall splat and NC however, most likely only useful as a whiff punisher if they're at the wall; 1st kick has homing propertiers
Bryan
f+4,1: works in juggles
???: slow low kick which looks like f+1+2 cancelled into the second hit of ss+2,3, but with his right leg
Devil Jin
f+1+2: two hit homing move
???
Dragunov
b+1,2
1+2,4
WS+1,2
1+2 cancel into tackle
Eddy
f,f+4 (at 0:52 of this vid): low crushes and ends in HSP
Feng
1+4 (at 0:47 of this vid): l,h; no NC
new qcf+2
Ganryu
d/f+4,1,2: seems m,h,m
Hwoarang
??? (at 1:45 of this vid): new homing move; notation unknown so far
RFS d+4,4
RFS d+4,3
d/f+4,3
Jack
WS+2,1: m,m
http://www.youtube.com/watch?v=6sBnhjZqmxM#t=57m26s: knee strike into hammer; no NC
Jaycee
d/b+2: launcher
f+2,2,2: bound move
d/f+3+4
qcb,f+2: no longer called Mad Axes, now called Deja Vu
Jin
d+1+2: manual CDS transition that doesn't move him backwards like b+1.
d/f+1,4: m,h, NC, knocks down and W!'s.
d/f+1,4~4: m,m.
ws+1,2 binds
b+3~CDS
f+4~CDS
d/f+3,3~CDS
Jinpachi
d/b+3,1: looks like l,m and works post B! in juggles
ws+2: launcher
d+1: bound move
f,f+4
Jun
d/f+2,2: bound move
b+2,1,1
b+1+2 (to stance?), 1
f+1+2 launcher (to stance?), 2 (might be 2+4)
b+2,1,1 (?): third hit mid, stuns on normal hit
b+2,1,2 (?): juggle filler, third hit high
b+2,3 (?) the 3 is her WS+3
b+2,1 (?): into SS cancel
d+2 (?): B! move
ws+4: like Xiao's
d/f+2,4 (?)
1,1,4 (?): third looks like a high
SS+4 (?): probably bounds
standing 4 (?): may be magic 4
u/f+3 (?)
2,1 (?): both high, maybe i10
1,2,1+2 (?): jab strings into a stance
A stance, looks like the initial animation of Asuka's 2+3, has two separate lows, one of which trips
She still has her f+2 and the f+2~d cancel, and her ws+3, ws+1 and b+3,4 string along with white heron string.
Kazuya
b+4,1: looks like a m,h string and possibly NC
d+1+2 (?): l; stand alone backhand like the 2nd hit of b,b+2,2; tripping properties either on clean range or on CH; notation unknown so far
King
d+1+2: class 1 launcher
WS+2,1: m,m string that appears to do around 40+ damage and is at least jab punishable; both hits have a homing streak on them and the ws+2,[1] on CH stuns, allowing for d/f+4,3, b+2,1+2 B!; the standalone ws+2 appears to be around i13 or i14 and safe on guard (with a little pushback); not a bad replacement for the BR ws+2.
Lars
f+4,1,2,1
b+2,3 (?): m,h (?)
Law
f,f+4,3: bound move
Lee
f,f,f_WR+3,4: bound move
Leo
d/f+1,2 (?): mid, high (?)
d/b+3 (?): seems like an evasive, maybe high launcher?
BOK+1,2 (?)
New right kick
SS+3+4 (?)
Ling
f+2,1,4: m,h,m
f,f+1+2~1+2: now bounds
RDS f,f+1 cancel
AOP 1+2
Lili
WS+1,2,4 (?)
qcf+1 transition into BT
f,f+4 transition into BT
WR+3
BT 1+2: now bounds
Nina
f+2,1,1+2: the 1+2 bounds
Paul
WS+3,2: should be m,h; NC
SWY 4 (?): homing
qcf+1+4 (?) decent fast shoulder that launches on CH; looks safe
Raven
f+3,2: 1st hit can be cancelled into SDW
True Ogre
3+4: FLY
f+3+4 to fly forward and do 1,2,1+2(?) for multiple punches; (think alisa)
f+4: Heihachi/Kaz f+4; bounds
d/f+1,1: d/f+1 to something like bear WS+1,1
d/f+1,2,2: 1,2,2 except first hit is mid; NC
d/f+1+2: launcher
d/f+2,1: Miguel d/f+2,1
d/f+3,2: bound move, like Bear d/f+3,2
d/b+2: like Jack's but doesn't KND; can be charged
b+1+2
b+3,4: tail sweep; second hit trips; like Julia b+3,4
b+4,3,4: Bruce TTT style; last hit is his cd+3+4,3+4
hcf+2
u/f+3,4,3+4: hunting hawk with double kick at the end
u/f+1+2,1+2: like Bob's; is launch punishable and Ogre doesn't have a variation like Bob
U+4: DJ's u+4; launches
u/b+3: Asuka's b+3 with incredibly short range
KND 3+4 to fly attack: not unblockable any more
He has TTT Jin ws1,2 and ws44
WS+1,2: Jin WS+1,2; considering Jin's WS+1,2 B! now Ogre's might B! too
WS+2: launcher; bigger delay, shorter but stun from anywhere
WS+4,4: TTT Jin WS+4,4
FC d/f+2: Anna's TTT sweep but with incredible range
Wang
u/f+3,1: h,h and NC (?)
???: right kick with both arms behind his back
Yoshi
b+2,2: m,h, i14 and -13 on block
d+2,2,1: m,m,h, i16, and -12 on block
d+2,2,d+1: m,m,m, i16, bounds
KIN f: special movement; Yoshi CDs from KIN, pressing any button goes immediately into KIN moves
Zafina
d+3: low that recovers crouching
u/f+1+2: range 2 move; mid and recovers in TRT
d/f+1,2,2: m,m,m and NCc (?)
2,1,3~D: cancels last hit, transitions to MNT stance
1,3: now recovers in SCR; 1,3~b to recover standing
d/f+4,1~d: cancels second hit and recovers crouching
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This was taken from TZ. Credit to them.
NeoRussell
